import java.io.IOException;
import org.antlr.v4.runtime.*;
import org.antlr.v4.runtime.tree.*;
public class ShapesMain {
public static void main(String[] args) {
try{
// create a CharStream that reads from standard input:
CharStream input = charStreams.fromStream(System.in);
// create a lexer that feed off of input CharStream:
ShapesLexer lexer = new ShapesLexer(input);
// create a buffer of tokens pulled from the lexer:
CommonTokenStream tokens = new ShapesParser(tokens);
// begin parsing at distance rule:
ParseTree tree = parser.distance();
if(parser.getNumberOfSyntaxErrors() == 0){
// print LISP-style tree:
// System.out.println(tree.toStringTree(parser));
}
}catch(IOException e){
e.printStackTrace();
system.exit(1);
}catch(RecognitionException e){
e.printStackTrace();
system.exit(1);
}
}
}
O comando antlr4-main gera automaticamente esta classe com uma primeira implementação do método main.